Will GPSLarp work with my Mac and my iPhone?
Before you download anything: what is a hard limit, what is not, and what nobody here can tell you.
01What it needs
- Computer
- Any Apple Silicon Mac — M1, M2, M3, or M4. Intel Macs are not supported, and there is no Intel build. Check under Apple menu › About This Mac.
- System
- macOS 12 Monterey or later.
- iPhone
- Connected over Wi-Fi or USB, with a one-time permission grant — the same prompt you get plugging it into Xcode. See Trust This Computer.
- Cable
- Needed once, for the first pairing, and it has to be a cable that carries data. After that the phone is reachable over Wi-Fi, as long as both devices are on the same network.
- Admin
- Administrator access on the Mac. Asked for once per session, by macOS itself, to start the connection — what that prompt is.
- Account
- None to download. The app opens your browser to sign in the first time you run it, and your free run of each mode is counted against that account.
- Disk
- Tens of megabytes — it bundles the iPhone-connection tooling it drives.
02Which iOS version
There is no answer to this here, and the absence is deliberate rather than an oversight.
Nothing in this product pins or verifies an iOS version, and no version has ever been tested against it. So there is no compatibility list, and any list we published would be a guess formatted to look like test results — the one thing this page could do that would actively cost you money.
What can be said is the working condition, and it is checkable in five minutes without buying anything: the iPhone has to be trustable from a Mac. Plug it in, unlock it, answer the trust prompt and the passcode. If that works, the phone is in the state GPSLarp needs it in.
One version-dependent thing does exist and has its own page: on iOS 16 and later, the services GPSLarp drives are behind Apple's Developer Mode switch, which iOS hides until a computer has asked for it. That is a prerequisite iOS imposes rather than a compatibility claim we are making — Developer Mode.
03What is not supported
- Intel Macs. Not a recommendation, a hard limit. There is no build.
- Anything other than macOS. This site offers the macOS version only.
- Running without the Mac. The override lasts as long as GPSLarp is running and holding the connection to the phone. There is no way to set a position and put the Mac away — see putting the real location back, which is the same fact from the other side.
- iPad, Apple Watch, or anything that is not an iPhone. Nothing here has been built or tested for them, so nothing is claimed.
04Two things this does not promise
It does not promise you cannot be detected
The location is changed at the system level, so an app reads it the way it reads a real GPS fix. That is a description of how it works and not a promise about anyone's detection: some apps run their own checks and enforce their own terms against location spoofing regardless of method. No immunity from another company's policy is offered here, and none can be.
It does not promise a particular app will see the change
Anything that works out where you are from your IP address, your account region or your SIM is not reading the system location and is unaffected. Which apps do which is not something that has been tested here, so no list exists — the location didn't change explains how to check for yourself in a couple of minutes.
05Trying it before paying
Every account gets one free run of each mode — one teleport, one walk, one drive, one joystick session — with no card. That is there precisely because of the paragraph about iOS versions above: the only way to find out whether this works with your phone is to run it on your phone.
Prices, billing periods and the terms of the sale are on the home page and in the terms. They are not repeated here, because a price copied into a hand-maintained page goes stale without announcing itself, and a wrong price is worse to publish than none.